-BY S SANJAY RAM
ABOUT
E-sports or electronic sports is a
form of sport that is played online, A set of games that often involve a multiplayer
system is under eSports. There has been a lot of development in e-sports due to
the advancement of technology, E-sports was started in late 2000 where
participation of professional gamers who played video games and these were
streamed online for viewers and just like any other sport these were sponsored
by companies or big industries as it was a new form of sport, and it could
reach a large audience.
In 2010, the video gaming industry
had a boom in sales due to the participation of live streamers or professional
players in E-sports, which led video games to announce their tournaments. It
was estimated that E-sports had a viewership of 454 million with overall
revenue of 1 billion us dollars!
E-sports has many genres of video
games such as battle arena, first-person shooter (FPS), fighting, real-time
strategy and the most popular genre in today’s time ‘The Battle Royal’. Video
games like Counterstrike, League of Legends and Dota were very famous games.
RECOGNITION
Popularity was one of the key factors
due to which online video games were considered to become a sport, as in the early
2000 s, E-sports were criticized for not being sport due to comparison with
outdoor sports like Soccer and Football in the United States as E-sports didn’t
have a large audience. Even after tournaments and events were popular whenever
the topic of E-sport came journalists on Television denied considering it as
sports.
But the perspective of E-sport was
changed after the conduct of the World Championship by the International
E-sport federation which received a positive response from the audience.
In 2017, finally, E-sports got the
attention it wanted and to be considered as a sport was due to the discussion
of the Olympic Committee (IOC), the summit was held in October 2017 though no
official confirmation has come from the committee, the perspective of people
changed.
E-SPORTS IN INDIA
E-Sports came late in India as it was
not recognized as a Sport, though many games which were in E-sports were
available in India, no official tournament or Event was held, so there was not
a big market share of online games in India. But it changed by the famous
battle royal game ‘PUBG’ or Player Unknown Battlegrounds which played Sports become
a sport in India as the key factor popularity was received. Many tournaments
were held, and many YouTubers became live streamers. Soon online games became
popular as it was more accessible because many games were available on all
platforms.
PUBG BAN
The infamous Ban imposed
on PUBG was a shock for many youngsters as it was a part of the second digital
strike by our government on China including 116 other mobile applications.
Many youngsters used to
play PUBG and soon became a household name but unfortunately due to Tencent
ownership of PUBG led to Ban it. PUBG was banned due to section 69A in the
Information technology Act or the national security act as allegations were
imposed that PUBG is a threat for the nation as they have user’s Data.
CONCLUSION
In my opinion, E-sports
has a very good future as it also requires what a Sport requires which is
Accuracy, Precision and Discipline, some people have made this a Profession, a
way of livelihood. Though there is scope in Online gaming and Streaming, to
survive in this field people must be as focused, consistent, and unique which every
field requires. Many streamers have become as successful as a celebrity, People
should see the potential in E-sports, as the gaming industry now has become
more popular than in many sports leagues.
PUBG Ban is a
controversial topic, some people have supported the ban some have not, in my
opinion, Nation always comes first, though we don’t have any proof that PUBG is
stealing user’s data, also it seems like a pre-planned agenda by boycotting
PUBG and announcing a similar game!




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